A downloadable game for Windows and Android

Mario and anime come together as one in Isekai Mario, the ultimate anime crossover! Collect over a hundred power stars across multiple scenarios, customize your character's look and voice, summon for hundreds of new anime characters to play as, face off against a wide variety of enemies, interact with a variety of different items, and solve puzzles in this massive crossover of 3D Mario and anime!

Updated 13 days ago
StatusReleased
PlatformsWindows, Android
Rating
Rated 4.0 out of 5 stars
(21 total ratings)
AuthorHello Fangaming
GenrePlatformer
Made withUnity
Tags3D, 3D Platformer, Anime, DRM Free, Fangame, Gacha, moe, Singleplayer, Third Person, Unity
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any)
AccessibilitySubtitles
LinksHomepage

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[Windows] Isekai Mario v1.4.1 371 MB
Download
[Android] Isekai Mario v1.4.1 423 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 53 · Next page · Last page

I dont know if im the only 

In the last update on android the sea turned pink, just pink no textures or something just pink with sky blue lines

is there a way to delete save data

cool nintendo crossover with anime characters

Random Scuffed Games #47

https://twitch.tv/ditodesign


Vorgeschlagen von: Beatdown_TV aka Weebdown


Ja geil, soweit so gut, das movementset ist da, noch ein bisschen wonky und meine Tiefenwahrnehmung leidet etwas, aber Grafik, Sound und allgemein der Umfang sind für den unschlagbaren preis von 0€ auf jeden Fall worth. Gönnt euch und farmt euch eure lieblings Charaktere ihren süßen Weebnuggetz


Ratings:

Dito: 4/5

Chat: 3.79/5

Gesamt: 3.9/5

This is the Mario Anime of All Time

Please fix the physics, the jumps are so heavy, please!!!!!!

Is there ever going be a Mac Version?

hellofangaming your Isekai Mario game took me back to My Google Chrome Web Browser

(+1)

I wrote a comment back then and I mentioned that I wanted a way to check my stats from the file select menu. Well I guess I got my wish today as 1.4 did finally give me one. 

But aside from that, the controls are still the same. However, it really is a problem at the fundamental level so if you do want to fix it, you'd probably need an entire rework. I understand reworking an entire physics engine is hard as all hell, but I'd at least appreciate a sort of neutral attack. It would pretty much sort out some issues.

Now as for the new content, the double coin events do sound like it can really help. However, like the gacha schedule, I don't think anyone would plan their week for this. Also while I haven't checked out the Shroom Project collab, I did check out Super Sexy Mario Land. And all I can say is, I like the idea of a reverse collab of instead of anime in Mario, its Mario in anime. But for level design, currently they're kinda lukewarm.

All in all, I appreciate this game is still getting updates, but to be honest the game's framework itself is flawed. But once again, I don't think its horrendous or anything, just kinda meh in my opinion.

(also while this is just a question, why do you allow 26 files? I don't see anyone using 4 let alone 26)

(-1)

I'm so upset of how much I slide all over the place.I exelerate in direction I,m not heading at.I,m contatly fighting the camera becose it's hiting walls and obstacles.The game has a few more inconvenienceses.I did not like playing this game.

My screen turned black when I opened it I tried to open it again but it stayed black does it start like that oh and no audio to

(+2)

I'd really appreciate if you put a shadow directly underneath the character model so the player can see where they're going to land. (You know, the dark circle with an opacity gradient around the edges that gets a little bit smaller in diameter when the player jumps. Look Mario 64 for reference).

You could even keep the current shadows and just exclude the character from being rendered in it, then put a shadow directly under them for a quick fix.

(+1)

The only problem with those fangames is that they never control right, it always feels clunky and weird. 

like Mario's run feels like roblox, I hated the grass texture, turning in circles looks unnatural, the water physics, the geometry, the camera needs to be pulled back a bit it's too close to Mario.

it’s crazy how the og one was made in the 90’s and this one was made with modern day technology and somehow the older one looks better.

(+1)

that one wooded swampland stard has fundamentally changed me as a person

i wasnt actually intending to like playing this wtf 😭😭

is there any way to fullscreen

(1 edit)

nvm i got it, alt + enter

(1 edit)

Running on an Anbernic RG363P (Android), the game starts up to the save-select screen and it’s running at very low FPS. I select a save and the game switches to a loading screen which then crashes after a short wait.

Really mine stayed black

Your android device might not be powerful enough to run the game. I would suggest having around 2-3GB of RAM available for the game.

(+1)(-1)

Hey there. Funny game, but remember to accredit other developers and creators for their work in your description. I can tell you are using my Xbox buttons for instance. 😊

(+1)

Fixed in v1.4. (Added to credits)

You are gold. 😊

(+1)

the moon guided me to the existence of this work of art.

what´s the buttom to start, I can only move between the game fils at the start

Mushroom Kingdom here we come

(1 edit) (-2)

I juat installed today to give it and try and the controls were awful. I couldn't play with my mouse and key broad, so then I tried with my ps4 controller and the game went crazy. Mario was moving on his own and I couldn't conrol him and also couldn't open up the menu. I basically couldn't even start the game, so it was unplayable for me

(+1)

I tried to install the android version on my phone but it wont install. My phone is running android 10 and has over 10 GB of free space. It's not telling me why it's not installing, it just says "App not installed". Is there any idea why I can't install this game?

Me to

(+1)

You should put Joe's comment back up it was cool :(

(-2)

I wonder why I can’t play.

(+1)

y'know what I've followed Hello's games since Mario Editor and I have seen all his 3D games and I also play hours of Isekai Mario for this. might as well list some of the problems I noticed in this game:

1. The gameplay is SM64 and Sunshine's levels and the lack of permanent power ups, combined with 3D Land and World's moveset. All 3D Mario games have a sort of alternate attack like 64's punch, Sunshine's F.L.U.D.D., Galaxy's Spin and even 3D Land and World's permanent powerups. They are made for the fact jumping on goombas in 3D is much harder than in 2D so the lack of an alternate attack in Isekai Mario feels really limiting as in some cases punching an enemy would be more preferable than jumping.

2. This might be nothing for someone but I personally really feel that the animations can be fixed to allow ending early as when the player lands on the ground moving, they end up doing the landing animation while moving which looks like they're sliding around before the animation ends and they return to the running animation. Personally I think this is a really jarring issue but I understand if others think its unimportant.

3. Physics. They are not that good. Mario feels sluggish moving and he slides around like butter on ice. jumps feel floaty and generally physics don't feel good. Also, boxes. they suck. Mario will slip off the side of the box while pushing and I recommend allowing Mario to "grab" the box and push, locking his movement to only pushing or even pulling which allows you to not get boxes stuck in corners unless you push the reset switch.

4. this actually applies to alot of fangames too. let me see the status of my file in the title screen. As a person who doesn't always use file A, its pretty annoying if you can't see a preview of your stats like stars and coins in the title screen especially since this game's title screen barely has anything going on. This actually is a pretty small problem but I would really appreciate it. Might as well mention I feel like the lighting in this game can be quite bright bc of bloom which once again is jarring but its nothing bad.


frankly, This game is actually pretty decent and can be good. 3D Mario fan games are genuinely a treat to see but if it wasn't for some glaring issues (1-3 at least) it would be at least a fun Mario game. 

I'll say this much tho the character models feel lifeless so I only collect them and never use them.

(3 edits) (-1)

Hello Fangaming, can you make Bullet Billette and the Sandy Oasis' 2nd star The Sand Tower easier because the 2nd star was so hard that I died literally 30 times on that star. And also add Princess Peach as a playable character with her Fire, Tanooki, and Boomerang forms as well in the next update.

Is a list of all playable characters available somewhere? I'd like to check if I can play as one of the Precures.

(+2)

this certainly is a game of all time

(-1)

¿it's for 64 bits or 32 bits?

It doesn't matter

(+1)

Could you improve the physics at all? The characters jumps feel way too heavy

i would like to see kill la kill,aot,and easter egg characters, cause this is a good game,i do have slight issues tho 1.the animations feel a bit stiff and the movement/platforming is iffy cause of that 2.some characters dont have voices which makes playing as them awkward and 3.i finished it too quickly,its a good game and id love to see more of it. with all that said,hope you have a great year and find some fellow fans of this underrated gem.

Can someone teach me how i can connect my nintendo switch joy-cons? or any controller? because i don't know how any tutorial would be nice.

Thanks.

you can connect them with bluethooth but only in single joycon mode

The same bug still happen to me. Can you be able to tell me how do I fix this?

I don't know why this only happens to me. Am I missing something?

I can't reproduce this. Make sure you're not modifying the game's files. If you modified your save file, or if it got corrupted somehow, try starting a new save, or deleting your save files.

Ok. I'll try

but wait. How do I delete it? Do I do it ingame?

(1 edit)

Ok so I tried it but it didn't work for some reason. I'm gonna try something. I hope that it's not my antivirus that is doing this.

(1 edit) (+1)

So I tried everything but none of them worked. I guess I have to play with that glitch then. The daily quest doesn't work for me for some reason and I think that's the cause as well.

My 5 year nephew loves this game. I'm getting a new computer soon, and want to transfer the save over. Where's the save file/folder located?

Save files are stored in your AppData folder.

Thank you.

Hello. I found a bug. This thing is on my screen the whole time.

(1 edit) (+3)(-1)

The game is decent for what it is, but more importantly there is so much red on this page you're gonna give someone a seizure.

edit: Now I've had a little more time to play it and holy Jesus are some of those challenges insane. The stone pillar is absolutely bonkers and I'll probably never beat the tower of turbo flames.

For future levels, I would like more open level design to run around in. The controls are decent enough but having more room to chain long jumps and build momentum would be fun.

(+1)

what

yea

Deerstalker Games has an excellent review on this. I was gonna post my notes here, but considering their review just kinda went over everything, I'll just second all of their claims. 

I continue to be disappointed in Hello as his 3d games just do not recieve the same amount of polish as the 2d ones. If you're gonna make a 3d mario game, the main focus should be on movement and making sure the engine feels good. That's should be the main focus, but right now it seems the focus is on more levels, which is a shame cause of the very flawed physics. They have not changed since Prism and they desperately need to be fixed. Mario feels incredibly slippery, jumps feel off, animations look weird, sound effects are too loud, really questionable level design and so on.

It is incredibly frustrating that despite the constant feedback criticizing the physics, nothing gets done about it. And nothing has indicated that things are going to change. It is really important to get playtesters to play your game especially if it's one like this, but this feels completely untested.

So first step in fixing this game would be to go over the suggestions given here in this comment section and then hardcore study the physics of the 3d mario games past 64 to learn what they did right.

Viewing most recent comments 1 to 40 of 53 · Next page · Last page